Wasteland 3 video game

Wasteland 3 video game

Wasteland 3 game

Wasteland 3 video game is an upcoming role-playing video game developed by inXile Entertainment. It is a sequel to Wasteland 2 and it’s set to be launched for Microsoft Windows, macOS, Linux, PlayStation Four, and Xbox One on August 28, 2020.


1 Gameplay
2 Plot
3 Development
4 References
5 External hyperlinks


Wasteland 3 video game is a squad-based role-playing video game that includes a turn-based fight. Played from an isometric perspective, the game will characteristic synchronous and asynchronous multiplayer. In the game, gamers have to make numerous decisions, which might have totally different impacts on the game’s world and the story. The game introduces a car that the gamers can use to traverse the world and retailer provides. The essential marketing campaign might be performed cooperatively with one other participant.


The wasteland video game might be set within the freezing wastelands of a post-apocalyptic Colorado. The participant will take management of the final surviving member of Team November, a Ranger Squad.

Development (Wasteland 3)

Wasteland 3 video game was introduced by inXile Entertainment in September 2016. Wasteland Three is being developed utilizing the Unity game engine. The improvement staff consists of people that labored on Torment: Tides of Numenera (2017). As with Wasteland 2, inXile selected to crowdfund the event of the games. Unlike their earlier Kickstarter initiatives, inXile selected to make use of fairness crowdfunding service Fig. The crowdfunding marketing campaign launched in October 2016 and concluded a month later with over $Three million raised.

The Wasteland 3 video game was scheduled to launch on Linux, macOS, PlayStation 4, Windows, and Xbox One in This autumn 2019. After Xbox Game Studios acquired the corporate, inXile employed extra employees for the game’s improvement and delayed its launch date to early 2020. The game’s finances were 3 times greater than Wasteland 2. The extra finances were largely spent on implementing conversational scenes and hiring voice actors. It was delayed once more as a result of inXile’s distant working situations.

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